hoi4 occupation modifier a new regime
Changes daily gain of the overlord's ideology in the country. Modifies the chance to recruit an enemy operative. 1.11. operation_cost. Decreases the penalties given by terrain. The chance for the unit leader to get wounded. This works for countries and states, but for unit leaders, unit_modifier@modifier_name and leader_modifier@modifier_name is used instead. Necessary world tension for the country to lend-lease. Modifies the chance for the garrison to be penetrated. Changes opinion gain from the 'Improve relations' diplomatic action by a percentage. Modifies the army's organisation regain speed by a percentage. Modifies the rate at which the army consumes fuel. Modifies the speed at which the country's ships to retreat after initial combat. Changes the bonus in research speed per country when technology sharing by a percentage. Is there any reason why I cant get it? HOI4 Suppression in Occupied Territories -- How to Manage. Can be a targeted modifier or in unit leader scope. Due to a bug, this will not apply to units that are defending. Changes the compliance growth speed on the country's controlled states. Disables losing the entrechment bonus during attack. Garrisoned forces will act as a shield first against sabotage attempts, and theyll take losses before resistance damanges infrastructure. A typical addition of a dynamic modifier looks like the following: Since dynamic modifiers do not have assigned scopes, the same modifier can be assigned to either a country, a state, a unit leader, or several at once this is decided only by where the add_dynamic_modifier effect is executed. Some build 40w garrisons, mine are only 12w. Changes the chance for a randomly-generated army leader to be female. Modifies the damage to division organisation by planes on the close air support mission. Several country-scoped modifiers (such as a portion of those in the land combat section) unlisted here can go into state scope. Modifies the penalty given by the shore bombardment on divisions. New comments cannot be posted and . Changes the efficiency of the specified operation. The larger, the more victory points are needed to capitulate a country. Modifies the damage at which enemy torpedos damage the country's ships. Modifies efficiency of airplanes planting mines. This can all be done at the empire level (for all territory regardless who/where it is), or set independently for each country and/or each province. Modifies the cost of trade between the overlord and the subject in civilian factories. There are definitely more around, but he doesn't know anyone. Allowed categories are anti_tank_eq, artillery_eq, infantry_eq, and light_tank_eq. Reduces the penalty that troops take when they are encircled. These can be used in both the country scope and operative scope, such as traits, unless specified otherwise. Collaboration governments need La Resistance DLC. They can be applied to both countries and states, in case of the latter, the variable must be defined for the state, not for the country-owner or controller. Modifies the delay in hours for refueling and rearming planes on the carrier. A New Regime 80%: . The bonus in combat given from having air superiority. Modifies the defence of airplanes when defending states in the home region (Connected to the country's capital by land). Our mini-guide helps you understand its features and reworks that come with a free update. Most of his work can be found on PC Invasion (around 3,400+ published articles). Hoi4-great-war-mod-wiki.peatix.com DA: 34 PA: 34 MOZ Rank: 81. Modifies the bonus to airplane attack on enemy divisions by a percentage. Allowed ship types in base game: convoy, ship_hull_carrier, ship_hull_cruiser, ship_hull_heavy, ship_hull_light, ship_hull_submarine, production_factory_efficiency_gain_factor, production_factory_start_efficiency_factor, production_lack_of_resource_penalty_factor. Not for garrisoning resistance anymore, Sort of. Changes the rate at which the enemy operatives extract our intel. operation_outcome. Dynamically created by operations with the. I can't create a Collaborationist Government in any of my colonies because I don't have the occupation modifier "A new regime". The bonus to land army's defence on core territory. Common/opinion modifiers. Youll notice that capitals of captured countries might require stronger laws than say, the countryside. This is the screen where you manage all of your resistance activity. Modifies the air experience gain from training. Modifies the required preparation needed to execute a naval invasion. Cost in political power for the country to guarantee an another country. GENERATION 40: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Can be used as a targeted modifier. The list of modifiers may be outdated. Modifies the chance for the country's operative to die on being captured. The bonus to land army's attack on core territory. Changes the construction speed of a specific building. Controls the maximum surrender progress of a nation. Changes the necessary world tension level in order to be able to embargo a country. 2. Modifies the penalty given by overcrowding a carrier with planes. Modifies efficiency of close-air-support. Equestria at War is surely the strangest entry youre going to find on this list or 3. level 2. allay01. A modifier is essentially a variable used in internal calculations. Occupation laws can be selected in the occupied territories if you have any non-core land. . Changes the air experience cost to upgrade equipment. Custom focus GFX needs to be in a PNG format with a recommended Width: 95px Height: 85px. Just kidding. Changes the cost in political power to add an advisor assigned the specified military ledger. You must log in or register to reply here. Necessary world tension for the country to request lend-lease. 01.03.2023 14:47. Modifies the base screening without any screen ships assigned. To start making a collaboration government, open your covert operation menu and begin the create a collaboration government option. Modifies the casualties when ships are sunk in this region. Modifies the training time for both army and navy. Modifies the efficiency of the convoy escort mission. Secret Master did a great series of posts regarding occupation policy, showing that going harshest is of more benefit due to 100% factory and resource efficiency. Modifies the speed at which a naval invasion is prepared. Amount of weekly manpower given to the host country. Modifies the defence of divisions led by this unit leader if they're exiled and belong to the same country. Changes the attrition due to heat by a percentage. Modifies weekly war support gain of the country. Report. http://www.discord.gg/feedbackgamingSupport me on Patreon! Changes the cost in political power to maintain improvement of relations. Bonus to the starting level of defense in generic unit leaders. Have come back to HOI4 after several months and found the management of occupied territories / states has changed. Press J to jump to the feed. -debug must be enabled in in launch options. Modifies the efficiency of the mine sweeping mission. With the current occupation system, the master has . All trademarks are property of their respective owners in the US and other countries. Hearts of Iron 4 Country Tags. Join us as we go over some of the new features of La Resistance on the hottest c. If you already took over a country, those lands will be considered as controlled by an ally. This would prevent you from building an intel network and, subsequently, using the operation. Hey there, fellow adventurers! Changes the penalty to the stability invoked by participating in a defensive war. Colonization. colonel frank o'sullivan interview; beverly hills high school football Changes reconnaisance for entrenched divisions. Modifies the attack against enemy airplanes for the country's ships. Changes the percentage of victory points the country needs to lose control of to capitulate. Modifies the damage naval mines deal to enemy ships. Disables the compliance gain on our controlled states. Today feedback breaks the Spanish civil war in favour of the anarchists! cylon entity messengers. hoi4 resistance to occupation. enemy_operative_detection_chance_over_occupied_tag. It utilizes a bunch of 'flag-files' that Paradox. opinion_gain_monthly_same_ideology_factor. Changes maximum amount of fuel you can have. Each strategic region has a weather scope that determines how the weather changes for provinces within it.. Each weather system is defined within a period scope within the weather scope.. between scope determines when the weather system occurs, the notation is day.month day.month, i.e. microsoft active directory competitors. Makes AI more likely to purchase resources from this country. I assume that collaborator governments doesn't get cores on their land? Modifies the chance for air accidents to happen. This mod creates a completly new and unique focus tree for Iran (Persia) that features about 74 decisions. Modifies the effect to land combat from enemy air superiority. Hearts of Iron IV > General Discussions > Topic Details. Oct 10, 2019 160 511. . Modifies amount of building slots by a percentage. https://discord.gg/3UEj6RdGreen Man Gaming Affiliate! Modifies the attack of the country's airplanes. Changes the amount of legitimacy gained daily by a percentage. Modifies the required experience to achieve full training. Changes the required garrison in our occupied states. a deeply elaborated alternative-historical scenario; a full-fledged political system that includes the effects of the popularity of parties and levels of stability; redesigned map, new provinces and regions; 10 new ideologies; thousands of new events containing various options to choose from; Share this post . New comments cannot be posted and votes cannot be cast. Edelstahl Reinigungstcher Rossmann, Web Design. - Bertrand Russell. Modifies the chance for the country's naval light guns to hit enemy ships. Modifies the amount of resistance damage to the garrison. Can also be used as a targeted modifier. Changes the recruitable percentage of the total population. Changes the production speed of licensed equipment by a percentage. Modifies the amount of the subject's civilian industry that goes to the overlord. Likelihood of AI to accept offers from countries of the specified ideology. Changes the chance for an enemy operative to be detected. Note that most of these modifiers are not only in country scope but also in unit leader and navy leader scopes. Poland has capitulated and according to the 'flag in a shield' deployment occupying the parts of Poland I occupy will require 17 divisions, but the occupation management facility shows 5.1 divisions. Modifies the effectiveness of rooting out resistance. So can we convert Collaboration Governments to a different kind of subject? Modifies the duration of floating harbours. Modifies the speed of units during naval invasions. Create an account to follow your favorite communities and start taking part in conversations. / hoi4 tno us presidents guide. Modifiers that use variables will not show up in the tooltip of add_dynamic_modifier, while those that are set to a static value will. Each of these are Non-Aligned but can get 0.050% compliance gain modifiers making max compliance occupation . Modifies the chance that the country's submarines reveal themselves when firing torpedos. Changes the chance for an enemy operative to be forced into hiding by a percentage. Modifies the amount of available resources. Also allows specifying category as license_
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