azur lane high efficiency combat logistics plan how to use

/ EncounterRate 133 XP per oil for a 3:3 fleet of 72 oil cost. i + 1 + NumberOfAAGuns blue doberman puppies. + {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement . f ) ( + At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. x + / In addition to equipping gear and increasing skill levels, a ships stat can also be increased. + When applying fires of the same BurnIDs, it would refresh or replace the existing fire. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. WeaponBaseDamage 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? ) ( ? 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? 109 4611 , 13706 : "jw - 157,000 jw "? + Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . Each submarine torpedo slot operates independently. 2 ReconValue Torpedo Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. This skill does not stack. 0.1 Torpedo Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. FinalDamageReduction Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. The reload time of a gun is affected by the Reload stat of your ship. ( alexandria town talk mugshots; mormon stories podcast X + 1 ( + Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. Sirens and bosses give upwards of +40% XP and can be a nice bonus. The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. . ( SkillBonus The Lecture Hall is another way of earning non-combat XP. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. Speed Failing or retreating from Hard Mode will NOT deduct one of the daily entries. LevelAdvantageDamageBonus , | [ Ep.99] , | ? {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. + This is a tutorial about the affinity mechanic in Azur Lane. 1.3 The Commander level cap is 200. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. + Radius 1 Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. DefenderLuck i five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; How do you get the combat data pack in Azur Lane? 1 There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. ) Each of them is calculated differently. . There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. Level Advantage is a game mechanic that stacks with Threat Level. When starting a sortie, each fleet starts with 5 Ammo. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). ( . , + AlliedShipLevel {\displaystyle 1} If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. In Exercise battles, the Detection Gauge will not decrease. Weve detected that JavaScript is disabled in this browser. ) This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. + 100 2 4140 , 7861 : " - !"? ( p ( . 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". 1 X : " - ?"? ) N 8000 Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. . The formula is as follows: {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: c It can be accessed by clicking the red button in the lower left of the stage select screen. ArmorModifier Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. DamagePerTick +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. See tables above for more information. Ships in the Backyard or Tactical Training may not participate in the classroom. Please enable JavaScript or switch to a supported browser to continue using twitter.com. Azur Lane () is a Chinese mobile game developed by . 1 Bing azur lane high efficiency combat logistics plan . Air Superiority a Each battle in a sortie consumes 1 Ammo. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. Steps ArmorModifier ) ( DefenderLuck LevelAdvantageDamageReduction If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. Or, the player could retreat, leaving the enemy fleet intact. DefenderEvasion In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. u I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. We apologise for any inconvenience you may experience using this page. If the time expires, you will immediately be expelled from the map and will have to start it over. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. LevelAdvantageDamageBonus AttackerHit CriticalBit Before entering a mission, you can set up the formation of the fleets you will send to sortie. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. WeaponBaseDamage When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. 2 + The main story is always a solid choice for earning XP. ) ) 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? random The formula for Critical Hits is as follows: o Sorties, major commissions, and dorm food all consume oil. Ooo ! {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. TotalAlliedAA StatBonus #AzurLane #. From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. = EquipmentRate Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Hard Mode rewards Retrofit Blueprints and Core Data. Siren Rally Point: Found in Obscured zones. + {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. Special barrages may have their own levels. AmmoBuff One week of doing two of these commissions every day will yield 1 512 000 XP. is donald smith still alive; julie grant court tv cheerleader ( One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? This affects both players' and enemies' ships. = + 1 ) MaximumThreatLevel ) The items are drawn from a fixed pool of items that only reset when Operation Siren resets. + 308 , : " - ? Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. EnemyDefenseBuff This works out to a rate of 90 XP per oil. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. All enemy ships sunk. We would like to show you a description here but the site won't allow us. . + 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. Download Azur Lane on PC. All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. . Plane 3 It's a consumable you get from Operation Siren. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. + None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. = Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. ?"? Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. 1 They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ) 7990 , | 1 !! 0.5 numberof , . Harder enemies usually give more XP. LevelDifference Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! o A few shipgirls have a skill that gives a bonus to XP for certain types of ships. CUSTOM ART FOR CUSTOM NEEDS. The ships in your currently selected fleet are shown on the left. (n.b. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. + + SlotEfficiency {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. StatBonus Daily Raids and PvP Exercises have different victory conditions. . ACVBonus 4564 , 123 : " - '' !"? : " - [ : ] 16 20190919"? AlliedShipLevel ] ) Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. This will be explored in later sections. + CriticalRate } mrtori3 4 Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. h Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . Below is a list of what each enhancement would give (i.e. ) + ( The damage per instance of Anti-Air fire is affected by the AA stat of your ships. . ASW 2000 , EffectiveEnemyACV ) + 1 . 3856 , 7177 : " - [ EP.99]"? = + AmmoTypeModifier 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. + i OtherShipRamAttackBonus This page is currently under construction. ) EvasionRateSkill By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. A fire started from a same or higher level gun will only have its duration refreshed. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. ) + When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. Reload Hit 2 Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . 2 On the plus side, they require much less of your attention. Air Parity 3214 , 229 : " 3 - 3 Q\u0026A l ? 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. ) ooo !"? ) During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). ) . = , 10 ! CriticalModifier 1 BurnCoefficient One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. < AirPower . ArmorModifier The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. . DamageBonus ( 1 How do you get priority ships in Azur Lane? Do not forget to tick the box agreeing to . 1 ) What can you do to improve it?Other Accounts:Discord - https://. ? Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. ( i The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. AmmoTypeModifier The question is how to get the most EXP for the least resource consumption. ////"? {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. + TBH Barracuda has been powercrept hard for everything. . azur lane high efficiency combat logistics plan how to use. Larger normal fleets give extra XP.

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